Friday, July 2, 2010

Magnets Magnets Magnets

So now that most of my desk is setup for building, I started with my dreadnought.

I magnetized all my arms (assault cannon, autocannon, lascannon, multi-melta, plasma cannon, CCW, and Missile Launcher) I'm still lamenting not getting a heavy bolter, I will have to get one later.

The magnets weren't perfectly flush, mostly due to the drill bit I'm using having somewhat of a convex edge and creating a cone cavity rather than a cylinder cavity. It doesn't present an odd effect when they are magnetized on though, so I think I'm good.

Next, just for the hell of it, I assembled my chaplain, terminator captain, and company master.

I realized here that the magnets I purchased for the terminator arms are probably too small (.63" versus the .125") But it's fine, they'll do for other things.

Moving on to "other things" My Company master came with two heads, and I managed to magnetize the head and helmet pretty easily. I still need to get something similar to a pinning vice or a hand screwdriver that I can put my drill bits into.

I customized the Chaplain's Crozius using one of the bits from the blister pack. Instead of the typical Skull Mace head it's one of the dark angel icons. I'm a little curious about this model because it has two small columns attached to the iron halo that look like they belong, but i don't see them on the model photo.

I decided not to actually put the arms on until the model was painted, and will most likely magnetize the arms in the case of a combi-weapons.

I'm ordering another set of magnets now, and will pick up a bigger drill bit so I'll be able to do my termie arms.

Camera is still at my old house, so Ill get a photo of the whole setup this weekend.

Oh, PS-

Don't use plastic cement on resin models :)